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The Woodcutter's Daughter novel cover

There’s 'fans drive past your house' famous and then there’s 'fans break into your old house and kidnap the new owners' famous.

Ada said nothing.

She was thinking. Calculating.

Maybe not at the genius world-builder level of Jack Wilde, but the bartender formerly known as Ada Wilde was good.

And a great shot—online.

Twenty-one-year-old bartender Ada Wilde never wanted to be anyone’s legend. But when pages from her childhood diary mysteriously upload into one of her estranged father’s viral VR fairy-tale games, the game’s characters begin treating her as a prophesied liberator. To thousands of NPCs and glitch-ghosts, she’s Lady Wilde—destroyer of tyrants and champion of the oppressed.

To Ada, it’s just another reason to keep her head down and pour the next drink. But when assassins, rogue game characters, and a growing cult of believers begin chasing her across both digital and real worlds, hiding is no longer an option.

With a talking fairy, a nameless Indian boy, her bulldog Butch, and Louise—a bodiless AI companion whose wry field-report narration follows every disaster—Ada flees Tampa and crashes through a chain of rewritten storylines shaped by her old diary entries. In each new realm, myth and code blur as the characters inside the game realize something terrifying: their creator exists.

 

And Ada may be the only one who can hold him accountable.

 

But when the game itself begins evolving beyond its original code, it doesn’t just want freedom—it wants to rewrite reality according to its own story.

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